developed by
STUDIO TINKERHAUS PTY LTD.
BONES: WANDERING SOUL
In Development
"Bones: Wandering Soul" is a 2.5D adventure/puzzle platformer that explores themes of loss, social inclusion, self-discovery, friendship, and family. Follow the journey of Bones, a misfit separated from his coffin, as he navigates a bustling city to uncover his identity and find his way back home.
In a game that blends the charm of "Little Big Planet" with the gothic atmosphere of "The Nightmare Before Christmas," players will find themselves immersed in a unique world filled with quirky characters and intriguing puzzles. Through engaging with both the living and the dead, Bones must overcome personal fears, the passage of time, and numerous obstacles, while assisting others to unlock clues about his past.
The game's aesthetic draws inspiration from 90s and postmodern architecture, creating a visually striking environment that combines nostalgia with contemporary design elements.
With its quirky charm, relatable characters, wholesome story, and fun mechanics, "Bones: Wandering Soul" offers an adventure packed with heartfelt storytelling. The game promises to be an experience for players who appreciate detailed narratives and artistic game design.
Currently in the early stages of development by Studio Tinkerhaus, we invite you to stay updated with our progress and latest news. Join our community of bone collectors on Discord or sign up for our newsletter to be a part of this exciting journey.
TBA | Studio Tinkerhaus | Melbourne, Victoria
Steam page coming soon!
PROUDLY SUPPORTED AND FUNDED BY
MEET THE TEAM
AMBER STACEY
Creative Director | Lead Developer
KEVIN SETEARA OM
Lead Programmer | Generalist
LACHLAN PHILLIPS
Lead Level Designer | VFX
YEE HUI WONG
Character Animation
DENISE STACEY
Narrative Design | Writing
ROBBIE REID
Technical Director - Rigging
JOIN THE BONE COLLECTOR’S
If you would like to follow the progress and latest updates of our game, please come join us in the cemetery on our Discord server!
You can chat with others or lurk in the shadows, we’d love to see you.