developed by
STUDIO TINKERHAUS PTY LTD.


Bones, a small skeleton on a journey of self-discovery, finds himself in a strange and curious city. To find his way home, he must unravel its secrets, solving puzzles limb by limb to uncover clues and forge new paths. 

As he evades the living and carries messages from those who can no longer speak, Bones seeks to piece together his lost identity.

In Development

Bones: Wandering Soul is a 2.5D narrative driven adventure/puzzle game that explores themes of loss, social inclusion, self-discovery, friendship, and family. Follow the journey of Bones, a misfit separated from his coffin, as he navigates a bustling city to uncover his identity and find his way back home.

Bones is a haunting, visually stunning adventure that blends the quirky charm of Harold Halibut
with the eerie atmosphere of Little Nightmares and the emotional depth and exploration of Ori and the Blind Forest. Players will find themselves immersed in a unique world filled with quirky characters and intriguing puzzles. Through engaging with both the living and the dead, Bones must overcome personal fears, the passage of time, and numerous obstacles, while assisting others to unlock clues about his past.

The game's aesthetic draws inspiration from 90s and postmodern architecture, creating a visually striking environment that combines nostalgia with contemporary design elements.

With its quirky charm, relatable characters, wholesome story, and fun mechanics, "Bones: Wandering Soul" offers an adventure packed with heartfelt storytelling. The game promises to be an experience for players who appreciate detailed narratives and artistic game design.

Currently in the early stages of development by Studio Tinkerhaus, we invite you to stay updated with our progress and latest news. Join our community of bone collectors on Discord or sign up for our newsletter to be a part of this exciting journey.

Studio Tinkerhaus | Melbourne, Victoria

Steam page coming soon!


PROUDLY SUPPORTED AND FUNDED BY


MEET THE TEAM

AMBER STACEY

Creative Director | Lead Developer

KEVIN SETEARA OM

Lead Programmer | Generalist

LACHLAN PHILLIPS

Lead Level Designer | VFX

Yee Hui Wong - Character Animator

YEE HUI WONG

Character Animation

Denise Stacey - Writer

DENISE STACEY

Narrative Design | Writing

Robbie Reid - Rigger

ROBBIE REID

Technical Director - Rigging

JOIN THE BONE COLLECTOR’S

If you would like to follow the progress and latest updates of our game, please come join us in the cemetery on our Discord server!

You can chat with others or lurk in the shadows, we’d love to see you.